Thursday, December 26, 2013

TheLove & Winter


IRC  -  #cube2
TheLove: [17:41:59] translate this page http://renchengwei.com/
TheLove: [17:42:01] very cool stuff for winter

WHAT??? A COLD WINTER IN KUWAIT ????
Here a recent video of TheLove enjoying winter in his country:

Wednesday, December 18, 2013

Cube2 Records Page Updated

Records page updated. Keep shooting and send us your records!

Friday, November 1, 2013

Friday, September 20, 2013

SUMMER IS OVER - SAUER IS BACK


- CUBE2  FUN BLOG  IS BACK -

I HOPE YOU ALL HAD A NICE SUMMER, NOW IT'S TIME TO PLAY SAUER AGAIN.

SOON SOME NEW POSTS, BITCHES !

Monday, May 13, 2013

Monday, April 8, 2013

March Insta Titlematches: Saiga and Achille show

Le Saiga at the end of the matches:


Le Achille at the end of the matches:


Friday, April 5, 2013

Monday, March 25, 2013

Saturday, March 16, 2013

Thursday, February 28, 2013

Friday, February 15, 2013

Friday, February 1, 2013

Sunday, January 27, 2013

Saturday, January 26, 2013

New Polls

- New round of Polls -> Homepage, right column.
- Added the 'search' feature.


Wednesday, January 23, 2013

Tuesday, January 22, 2013

Friday, January 18, 2013

Monday, January 7, 2013

I like sauerbraten, pizza and dating johana.

This is the story of the most funny application that you'll ever see:

October 17, 2012 - Sparta 'Wonderful application' to [FD]clan


..and its best answer (together with his picture)


You must be really a funny boy Sparta, you made my day! 
Also good luck with Johana :D

Sunday, January 6, 2013

Saturday, January 5, 2013

Cube2: Sauerbraten Collect edition


SAUERBRATEN COLLECT EDITION 01.04.2012 


Changelog:
  • reanimated Ogro (by Geartrooper) with skeletal animation so he supports vweps and ragdolls
  • added new MP maps by 4t3one & Snowy (collusion), viruz (subterra), Windecker (alithia), miscreant (turbulence), Suicizer (evilness), sinsch (catch22), flubz0r (hidden), Skur (skrdm1), SuperMan (bvdm_01), Fatum (tumwalk, snapper_rocks, bad_moon, shiva, elegy), Meister & Fatum (mill, asgard, legazzo, teahupoo, gubo), rabe (outpost), Doko & MisanthropX & Nieb (renegade), Nieb & RaZgRiZ & SirAlex & Windecker (garden), Chris_0076 & Nieb & SomeDude (hashi), t-chen (simplicity, fury, mbt4, mbt9, arbana, haste, forgotten), t-chen & RaZgRiZ (mbt12), RaZgRiZ (twinforts), cm|CubicMatter (kopenhagen), Nieb (autumn), ac & Boxx & HeWho (depot), HeWho (rm5), Sprite & Crap_I'm_Dead (spcr), Crap_I'm_Dead (dirtndust), Maycrus & AtlasSteal & HeWho & Somedude & Chris (masdm), Star (sauerstruck), b4lkLu & Chris_0076 (donya), Majikal (siberia), Ardelico & HeWho & Suicizer (force), Snowy (nucleus), Zeronic & HeWho (eternal_valley)
  • added "collect", "insta collect", and "efficiency collect" game modes
  • new weapon sounds by Slawomir 'Q009' Blauciak
  • added support for directional sunlight for lightmaps (controlled via "sunlight", "sunlightyaw", "sunlightpitch", and "sunlightscale" vars)
  • added "savebrush" and "pastebrush" commands for saving and pasting selected geometry
  • added support for up to 4 types of water, lava, and glass materials (using "water2", "lava3", etc. materials)
  • added geometry filter modes for "editmat" command ("empty", "notempty", "solid", and "notsolid")
  • now uses GLSL as the default rendering path when available (use "forceglsl 0" to use the old assembly shader path if necessary)
  • added support for international character sets
  • added support for 64-bit Windows builds
  • config files and maps are now saved to the My Games directory on Windows
  • added auto-update and auto-sort options to the server browser
  • made server browser stay open on connect failure
  • server browser now displays time remaining for the match on servers
  • server now shows up as a system tray icon on Windows
  • server now loads entities directly from maps if available
  • server may now have multiple masters, auths, and admins at the same time
  • server now controls its own map rotation
  • server now supports configurable teamkill limits
  • increased pistol and grenade damage, and lengthened yellow armour spawn time
  • health boost and quad spawn times are no longer randomized
  • shortened game times to 10 minutes in all team modes
  • players now spawn with blue armour again in FFA
  • teammates are now shown on minimap
  • team frags are now tracked independently of player frags
  • in CTF the same player that dropped a flag may now pick it back up one time, but not twice in a row without a teammate picking it up in between
  • teamkilling the flag runner in CTF modes now disallows the teamkiller from picking up the flag (toggled via "ctftkpenalty" var in server-init.cfg)
  • team damage no longer contributes to accuracy
  • gamehud and edithud may now span multiple lines
  • added "hidedead" var to control whether players disappear immediately once killed
  • added "restrictpausegame" var for controlling whether need to be admin to use pausegame during multiplayer
  • added "restrictdemos" var for controlling whether need to be admin to record a demo and "maxdemos"/"maxdemosize" vars for limiting the number and size of demos
  • movie recorder now supports larger than 1 GB files using OpenDML/AVI 2.0
  • added "ignore" and "unignore" commands to locally ignore chat from players
  • added "-g" command-line option which sets which file console output is logged to
  • added support for DDS DXT1/3/5 compressed skyboxes and envmaps
  • added simplified IK for pitch animation
  • added support for applying transforms to bone tags on skeletal models
  • revised internal geometry format to support merging cube faces into convex triangle fans instead of just rectangles
  • use premultiplied-alpha for grass textures to avoid darkening around grass outlines
  • improved model lighting that preserves contrast on unlit side
  • added cubescript recursion limits
  • added "local" command to cubescript that allows you to declare local variables
  • added cubescript compiler
  • added snow particles (particle type 13)
  • "lightthreads" and "pvsthreads" vars now default to the estimated number of CPUs when set to 0
  • fixed lightmap blurring (controlled via "blurlms" var) at lightmap borders
  • normals are now sampled at all t-joints for smoothing rather than speculatively subdividing edges
  • improved packing of lightmaps when a cube face has more than one plane
  • added "guispring" for creating springs inside a list
THANK YOU EIHRUL 

Friday, January 4, 2013